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<title>jdelatorre's CGPortoflio Gallery</title>
<link>http://jdelatorre.cgsociety.org/gallery/</link>
<description>jdelatorre's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Hero *sketch*</title>
	<link>http://jdelatorre.cgsociety.org/gallery/678365</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g72/293472/293472_1222290171_small.jpg"><br><br>This is a hero that i kind of sketched out on the fly without any sort of planning. hes missing boots and a utility belt of some sort. but for now enjoy!]]>
	</description>
	<pubDate>Wed, 24 Sep 2008 21:02:54 +0000</pubDate>
	</item>
	<item>
	<title>Jack *sketch*</title>
	<link>http://jdelatorre.cgsociety.org/gallery/678380</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g72/293472/293472_1222291161_small.jpg"><br><br>quick face sketch. ]]>
	</description>
	<pubDate>Wed, 24 Sep 2008 21:19:26 +0000</pubDate>
	</item>
	<item>
	<title>creature *wip</title>
	<link>http://jdelatorre.cgsociety.org/gallery/676079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1221695118_small.jpg"><br><br>This is the low poly version. the textures are almost done, just have the armor pieces and weapons left to be finished. the skin is using an SSS shader. stay tuned for more updates! enjoy!]]>
	</description>
	<pubDate>Wed, 17 Sep 2008 23:45:21 +0000</pubDate>
	</item>
	<item>
	<title>Creature</title>
	<link>http://jdelatorre.cgsociety.org/gallery/673175</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1220981427_small.jpg"><br><br>This is a creature I happened to run into while cruisin' through the web. Here's the hi-res ZBrush sculpt. The base mesh was created in Maya. The textured version with normal maps is still being tweaked, it'll be up soon. Enjoy.]]>
	</description>
	<pubDate>Tue, 09 Sep 2008 17:30:31 +0000</pubDate>
	</item>
	<item>
	<title>The Handyman</title>
	<link>http://jdelatorre.cgsociety.org/gallery/655908</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1216766832_small.jpg"><br><br>A character I created for a challenge between me and some friends to basically create our own James Bond villain. His base mesh was created in Maya then sculpted in ZBrush. The final 9000 tris model was rendered using Mental Ray in Maya. ]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 22:47:16 +0000</pubDate>
	</item>
	<item>
	<title>War ready!</title>
	<link>http://jdelatorre.cgsociety.org/gallery/623710</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1208852690_small.jpg"><br><br>(Internal SVS project)<br />
 I was responsible for the modeling/texture/lighting/rendering. I used Max and Maya to model and photoshop for the textures. I decided to only use a color map without any specularity or bump, otherwise I felt that it might lose the cartoony feel I was going for. Enjoy!]]>
	</description>
	<pubDate>Tue, 22 Apr 2008 08:24:54 +0000</pubDate>
	</item>
	<item>
	<title>Aztec</title>
	<link>http://jdelatorre.cgsociety.org/gallery/587634</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1201144787_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 24 Jan 2008 03:20:29 +0000</pubDate>
	</item>
	<item>
	<title>Aztec Warrior</title>
	<link>http://jdelatorre.cgsociety.org/gallery/551512</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1193215167_small.jpg"><br><br>This is a WIP of my latest character.]]>
	</description>
	<pubDate>Thu, 18 Oct 2007 02:59:03 +0000</pubDate>
	</item>
	<item>
	<title>ATV - Low Poly Wireframe</title>
	<link>http://jdelatorre.cgsociety.org/gallery/586545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1200915746_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 11:43:14 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://jdelatorre.cgsociety.org/gallery/580532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199651816_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 20:36:58 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://jdelatorre.cgsociety.org/gallery/580531</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199651781_small.jpg"><br><br>The base mesh was created in maya and the normal map was generated from zbrush.]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 20:36:24 +0000</pubDate>
	</item>
	<item>
	<title>Rhino</title>
	<link>http://jdelatorre.cgsociety.org/gallery/580324</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199624551_small.jpg"><br><br>This character is based off a concept from Massive Black. The base mesh was created in Maya and I did the details in ZBrush. The concept can be found on my site. www.joedelatorre.net Any crits would be great!]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 13:02:48 +0000</pubDate>
	</item>
	<item>
	<title>Moto Q</title>
	<link>http://jdelatorre.cgsociety.org/gallery/580545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199652469_small.jpg"><br><br>This is a Moto Q that I modeled, textured and light for a freelance job.]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 20:47:51 +0000</pubDate>
	</item>
	<item>
	<title>Moto Q</title>
	<link>http://jdelatorre.cgsociety.org/gallery/580543</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199652361_small.jpg"><br><br>This is a Moto Q that I modeled, textured and light for a freelance job.]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 20:46:03 +0000</pubDate>
	</item>
	<item>
	<title>Snowboarder</title>
	<link>http://jdelatorre.cgsociety.org/gallery/580127</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199579582_small.jpg"><br><br>This is a Snowboarder model that I modeled / textured / light for an art test.]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 00:33:03 +0000</pubDate>
	</item>
	<item>
	<title>Snowboarder</title>
	<link>http://jdelatorre.cgsociety.org/gallery/580125</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199579496_small.jpg"><br><br>This is a Snowboarder model that I modeled / textured / light for an art test.]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 00:31:38 +0000</pubDate>
	</item>
	<item>
	<title>Snapping Turtle</title>
	<link>http://jdelatorre.cgsociety.org/gallery/571998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1199579637_small.jpg"><br><br>This is my version of a Snapping Turtle. They've always fascinated me with how prehistoric they look. They remind me more of a dinosaur than a turtle. This model was created and UV mapped in Maya then taken into Zbrush for detailing and for Normalmap creation.]]>
	</description>
	<pubDate>Tue, 11 Dec 2007 20:35:22 +0000</pubDate>
	</item>
	<item>
	<title>F1 car</title>
	<link>http://jdelatorre.cgsociety.org/gallery/534550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1188454889_small.jpg"><br><br>This is a concept of an F1 car I'm using for a short film I'm currently working on.]]>
	</description>
	<pubDate>Thu, 30 Aug 2007 06:21:31 +0000</pubDate>
	</item>
	<item>
	<title>Plane (wip)</title>
	<link>http://jdelatorre.cgsociety.org/gallery/536529</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/293472/293472_1188963140_small.jpg"><br><br>I was watching the Military Channel for almost a whole week and it got me to create my own type of aircraft. This is still a WIP, I still got to re-model the rear landing gears and texture it up. The mesh was modeled in Maya and rendered through Zbrush.]]>
	</description>
	<pubDate>Wed, 05 Sep 2007 03:32:25 +0000</pubDate>
	</item>
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